Sinor-AdvancedZombieSystem
a custom zombie spawning system for FiveM that features dynamic zombie behavior, sound integration via Sounity and xsound, and configurable redzone points for zombie spawning and player attacks. It is optimized to manage zombies while ensuring performance and immersion.
Features:
- Fully configurable.
- Synced zombies using onesync or default client-side.
- Dynamic spawning using FiveM's native Ped Density or Spawn System, or both.
- Custom zombie behavior, including animations, health, and combat settings to enhance challenge.
- Immersive 3D zombie sounds for groans, attacks, and group behaviors.
- Redzones: designated spawning areas with adjustable zombie limits, spawn distances, and model types.
- Safe zones where zombies are automatically removed for player safety.
- Excluded Peds that can spawn normally and be used in shops.
- Stronger zombies example: {model = "a_m_o_acult_02", hp = 900}.
- Various zombie types including OnFire, Gas, and Runner zombies.
- FireZones that keep zombies ablaze.
- Sounds from gunfire, running, and vehicles that attract zombies.
- Vehicle density for finding parked vehicles.
- Vehicle damage allowing zombies to damage engines and players inside.
- Option to enable or disable headshot insta-kills for zombies.
- Option to enable or disable zombie spawning in safe zones for events.
- And much more! please check change logs