Change Logs

🌟Base Building🌟 

change logs: Update 2.0.0:

  • V2 props included “free” with building resources.,
  • A new preview system using color indicators to show valid prop placement based on position and other factors.,
  • A custom event system for adding interactive events to props, such as clothing.,
  • New permission configurations to require authorization for interactions like upgrading and stash,
  • A simple electricity system with lights and solar panels.,
  • Other fixes.,
  • preview : watch

change logs: Update 2.1.0:

  • Fixed small bugs and resolved an issue where ox stash was not registering to the database.

change logs: Update 2.2.0:

  • Added a command to reload bases in case of duplication/interaction issues.
  • Minor update to the ox_inventory stash system.
  • Fixed interaction issues on props after upgrade and reduced spam wait time to 5 seconds.


**change logs: Update 2.3.0:**

- Translation configuration added.

- Added JPR inventory support.

- Fixed minor bugs and glitches. 


change logs: Update 2.5.0:

- New loading bases UI

- New interaction UI

- New crafting table UI

- New stability system 

- New raid system 

- Repair system with UI + progress + material costs

- Health display in interaction UI

- Admin delete Bases command

- Optimized interaction checks 

- Fixed ghost props

- Multiple bug fixes and performance improvements

- update [preview](https://youtu.be/-6Y96wu3VsY)


change logs: Update 2.6.0:

- Added a Rust‑style “building plan” flow with one item and a build selection UI 

- Config options for use, keybind, item, and inventory handling.

- Added flexible cost mode that place by item or by materials from inventory.

- Reworked UI interaction and click handling.

- Crafting now supports multiple different ingredients.

- Fixed cases where items were removed but crafted item wasn’t granted.

- Damage rules per material (molotov affects wood only....).

- Added melee damage behavior and default fallbacks (eco raid....)

- Reworked stability propagation so upper floors collapse correctly.

- Fixed over‑collapse and floating structures in multi‑story builds.

- Auth check now used for CustomPropEvents like doors and stashes.

- Added Support for The New Extra BaseDefance resource.

- other small fixes.



🌟Advanced Zombies System🌟  

change logs: Update 1.1.0:

  • add Configuration to disable or enable blips for both redzones and safezones .
  • add Configuration prevent zombies from climbing ladders.
  • add Configuration for Maximum distance zombies will chase players.

change logs: Update 1.2.0:

  • fixed zombies spawning is safe zone bug .
  • fixed players cant focus on zombies when attacking them with melee weapons.
  • add crouching and melee atack distance settings.
  • add line of site to zombies , now they have see or hear or smell player to attack
  • add slow reactions to zombies at first encounter with players
  • new npc spawner with Friendly and unFriendly npcs

change logs: Update 1.2.5

  • add settings for the closestplayer as the target for the zombies.
  • add DeleteDeadZombies setting for removing dead zombies.
  • fixed Zombies attached to one player when attacking.
  • Zombies now attack new players near them and change targets base on distance and noise made by the player.
  • Now if player is over the height of 3 meters zombies will Wander in that zone instead of staying still at one place .
  • if player hide in a high place like a house roof for long time zombies will forget player and Wander away.

change logs: Update 1.3.0:

  • New Bite Settings so Zombies will Attack even in animations Cooldown

  • new Config.PlayerTalkingRange for players using proximity chat" works With pma-voice

  • new exports for Attracting zombies to player and spawning zombies near players
    example:

exports["Sinor-AdvancedZombieSystem"]:TriggerZombieAttractionToEntity(playerPed,50)  -- Attract zombies to player within 50m

exports["Sinor-AdvancedZombieSystem"]:TriggerZombieSpawn(GetEntityCoords(playerPed),30,5)  -- Spawns 5 zombies within 30m


change logs: Update 1.3.5:

  • added boss system (now you can add boss positions and respawn timer for them)
  • fixed sync for npcs
  • fixed normal zombies spawning in redzones
  • add Global Zombies Health Configuration
  • add Npcs respawn Time Configuration

change logs: Update1.4.2:

  • Added an option to ignore players who are Fully Bledout.
  • Introduced a feature for players to fall to the ground when surrounded by zombies.
  • Implemented a new Config.Print to display all resource files.
  • Added new Config for Distance Attacks.
  • Introduced Config.SpecialZombies with the following types:
  • Runner Zombies
  • Fire Zombies
  • Gas Zombies
  • Stronger Zombies
  • Electric Zombies
  • Prop Zombies
  • All Special Zombies effects are now synchronized across players.
  • Zombies are now spawned from the server side.
  • Fixed all bugs related to NPC and boss zombie duplication.

change logs v 1.5.0:

  • new zones system added to the script.
  • now you can add zombies and npcs zones using polyzone resource.

change logs 1.5.1:

  • fixed zombies walking animation reset

  • fixed zombies range sound now sounds play as expected for all nearby zombies

change logs 1.6.0:

- Implemented ox_lib integration for safe zone entry/exit.

- Added option to allow/disable weapons in safe zones.

- Fixed melee weapon locking onto zombies.

- Fixed prop zombie duplication issue.

- Modified gas ped effect.

- Implemented animal spawner system.

change logs 1.7.0:

  • Redzone and boss system removed.,
  • Animals now remain after spawning.,
  • Zombies visually damage vehicles (bumping and glass shattering).,
  • Zombies can drag players from vehicles with animation (if enabled).,
  • New nest system implemented.,
  • removed NPC zones , fixed zombie zones using PolyZone.,
  • Significant resource optimization.

change logs 1.7.5:

* Zombies now properly delete after death, with `Config.ZombiesCleanUp` controlling the cleanup delay.

* Headshots for zombies are now correctly enabled based on settings.

* Added new nest settings for effects and scale.

* Introduced poison zombies as a SpecialZombie variant.


change logs 1.8.0:

- Fixed bug where headshot configuration was not working.

- Added Config.ZombieStuckResetTimer to reset stuck zombies.

- Expanded safezone configuration to allow/disable weapons and blip customization with names for each zone.

- New Config distance targets for silenced weapons.

- New AI zombies choose to chase or **ignore** the player based on reachability.

- Fixed minor bugs.

- Improved overall performance.


change logs 1.8.2

- Expanded safe zone configuration with more options for better handling.

- Expanded zone configuration with more options, such as limiting zombies and specifying models per zone.

- Zombies no longer disengage immediately after player stops moving.

- Added a short delay before zombies ignore the player.

- Fixed minor zombie AI bugs.


change logs 2.0.0:

- added Native zombie sounds and Removed xsound / sounity 

- Fixed Fire zombies synced better and no longer heal every tick 

- Stronger zombies now keep custom HP and ignore insta-headshots 

- added Screamer zombies that uses synced sound and animation and calls nearby zombies to the area 

- Special effects now clear properly on zombie death 

- Separated normal zombie spawns from special zombie chance spawns 

- Added night option for special-only zombie spawning 

- Added full red-zone system 

- Reworked animal spawning and syncing 

- some Animals now flee zombies and other attack zombies 

- Reworked NPC spawner system and Improved syncing and respawn flow 

- Npcs now react to zombie and some fight and other flee 

- Better walk handling and zombie movement consistency 

- Optimized zombie and specialzombie scans 


change logs 2.1.0:

- Fixed animals and NPCs despawning after death.

- Fixed instances of zombies ignoring nearby players.

- Better multi-targeting for zombies

- Fixed 3D sound issues for some users.


🌟Death Drop🌟

   chenge logs 1.1.0 :

  • fixed bug where items dont show in bags.
  • backpacks support from other resources (only keepbags resource tasted ).


   chenge logs 1.2.0:

  • the script now support ox_inventory and qb-inventory.
  • the script now supprot ox_lib and qb-menu.
  • the script now support ox_target and qb-target.
  • add config.discordhook for logs on player death location and items removed and bags that are claimed by players.


   chenge logs 1.2.5:

  • added Config.RestrictZones Areas where all players can loot when "Config.OnlyOwner = true"
  • changed Config.OwnerZones  only the owner can loot this areas when "Config.OnlyOwner = false"


   chenge logs 1.3.0:

- Incorporated all QB updates into the ESX resource.

- Added player weight check for ox_inventory for both ESX and QBCore frameworks.


   chenge logs 1.4.0:

  • Added support for sinor-menu.,
  • New blip indicates player death location, persisting for the duration of the bag.,
  • Players cannot interact with the bag while dead.,
  • Fixed minor bugs.


 chenge logs 1.5.0:

  • added Configurable pickup bag options.

  • new Animations Config for pickup , drop and search

  • new Progress bar Config for pickup , drop and search

  • added Blacklisted Items Config so Items will not be added to the bag on death

  • new translate Config

  • fixed other small bugs

  • Preview : https://youtu.be/xH9aZCsFD1Y



🌟LootAreas🌟

chenge logs 1.2.0 :

  • Added progress bar when searching containers with Config.ProgressTime.,
  • Player cannot move/attack during searching.,
  • All text moved to Config.Translations (multilingual ready).,
  • remove kneeling animation for looting withImproved one with no bugs.,
  • Improved Target System with unique prop IDs.,
  • Fixed inventory duplication bugs.

chenge logs 1.3.0 :

  • Added new random item generation.,
  • Expanded translation options.,
  • The menu now displays the number of items the player will receive.

chenge logs 1.3.5 :

  • the script now support sinor menu


chenge logs 1.4.0 :

  • Removed config inventory system; it now works with all inventories compatible with your framework. 
  • Added animation configuration options for customization.
  •  Fixed duplicate notifications for looted props.


🌟LootPeds🌟

   chenge logs 1.2.0 :

  • the script Now support ox Scripts for qbcore
  • sync all items that peds Gives
  • add one by one item loot "players now can loot what they want only from the dead ped"
  • add new catigory special for ur special peds
  • you can watch the update here watch me

chenge logs 1.3.0 :

  • Added progress with animations when looting peds.,
  • Configurable duration via Config.ProgressTime.,
  • Player movement/combat restricted during looting.,
  • All UI text moved to Config.Translations Supports multilingual setups.,
  • change anim to Standardized looting animation with no bugs.,
  • Improvements in Target Interaction and Menu System.,
  • Fixed edge cases where entities could be looted multiple times.

chenge logs 1.4.0 :

  • Implemented random item generation.,
  • Expanded translation options.,
  • Added a new configuration for server owners to customize the server.,
  • The menu now displays the item quantity a player will receive.

chenge logs 1.4.5 :

  • the script now support sinor menu
  • Removed config inventory system; it now works with all inventories compatible with your framework. 
  • Added animation configuration options for customization.

chenge logs 1.5.0 :

  • Removed config inventory system; it now works with all inventories compatible with your framework. 
  • Added animation configuration options for customization.

 


🌟SurvivalHud🌟

  chenge logs 1.1.0 :

  • Introduced new exports for use in your resources or framework.
  • Exports:
exports["sinor-SurvivalHud"]:ReduceHeat(100, 10) -- Reduces heat by 100 for 10 seconds
exports["sinor-SurvivalHud"]:ReduceCold(70, 15) -- Reduces cold by 70 for 15 seconds
exports["sinor-SurvivalHud"]:ReduceWet(50, 20) -- Reduces wet by 50 for 20 seconds





🌟 In Game Music🌟

chenge logs 1.1.0 :

- Resolved issue with music playing out of order When set in config settings.

- Addressed prints appearing even with config set to false.



🌟 Vehicle Craft🌟


chenge logs 1.1.0 :

- Fixed missing SQL fields "mods" and "hash."

- Added configuration option "Config.QBgarege" for QBCore.

- Coordinates and spawn coordinates now use vec4 instead of vec3 + heading.

chenge logs 1.2.0 :

  • Added translation configuration for resource labels and notifications.

chenge logs 1.3.0 :

  • Corrected item names displaying instead of labels.,
  • Corrected menu translation issues.


change Logs 1.5.0:

  • Added NUI for parts crafting and vehicle crafting .
  • UI now uses images for parts and vehicles.
  • Added key system for giving keys on craft.
  • preview the update in YouTube


chenge logs 1.6.1 :

  • Added support for more key resources.
  • Fixed issue where ESX item names were displayed instead of labels.
  • Fixed issue with plate format in ESX.


🌟 Camper Housing🌟

chenge logs 1.1.0 :

- removed "qb-interior" dependency now theres no need for it.

- the resource now support new qb-inventory.

chenge logs 1.2.0 

- Added ESX support.

- Implemented ox_target and ox_inventory support for both ESX and QBCore.

chenge logs 1.2.5 

- Added `translation` configuration for notifications and labels.

chenge logs 1.3.0

  • Minor bug fixes,
  • Added translation options




🌟Recycler🌟

chenge logs 2.0.0 

- Added ESX support.

- Implemented ox_target and ox_inventory support for both ESX and QBCore.


chenge logs 2.1.0 

  • Added Config.Translation for target and progress bar text.


🌟Apocalyptic Effects🌟

 chenge logs 1.1.0 

  • Added earthquake command.,
  • Added sandstorm start/stop command.,
  • Fixed earthquake synchronization issue across all players.


🌟Gather🌟

chenge logs 1.1.0 

- Added translation configuration for notifications.



🌟Radiation Zones🌟

Change Logs : 1.2.0

  • Added sound effect for entering zone with no mask.,
  • Added mask props and wear/remove animation.,
  • Added Config.Translate for notifications.,
  • added new exports.,
  • Fixed minor bugs.


🌟Horse Rididng🌟

Change Logs : 1.1.0

  • The script now uses ‘real’ and ‘fake’ systems.

  • Real systems use actual horse movement.

  • Perfect synchronization and low resource monitoring.

  • The Fake system is the same as the old.

  • Fixed horse keeps running after player dismounts.

  • Improved and fixed other problems.

  • update Preview

Change Logs : 1.2.0

  • Expanded translation options.

  • Added new Preview Horses with 3D names if Enabled.

  • Added options to pay with cash or bank.

  • Garage system Fixed.

  • Fixed minor bugs and glitches.


Change Logs : 1.3.0

  • Fixed issue where cash was not working for buying customs.
  • Fixed bug where players could get stuck in an animation when sending a horse to the stable.
  • Added free camel ped with the update.
  • Fixed other minor bugs.


Change Logs : 1.5.0


  • Migrated UI from ox_lib to UI.
  • Redesigned buy menu and restyled call UI.
  • Integrated customs UI.
  •  Added NUI callback for retrieving horses from the garage.
  • Implemented target option changes and custom prop rotation support.
  • Fixed keybind issue "H key now opens call menu".
  • Enabled stable/garage blip customization.
  • preview the update https://youtu.be/b-fxR0tBk_c


Change Logs : 1.6.0

  • Removed the old fake horse system and cleaned the resource to use only the real riding system. 
  • Added stamina support to the real riding system. 
  • Improved horse driving/handling. 
  • Added native custom horse audio for addon horse models. 
  • Added running breath sound playback. 
  • Added snort sounds on exhaustion and horse death. 
  • Added unridden ambient idle horse animations. 
  • Improved horse rider animations. 
  • Added horse anti-scare behavior with config toggle. 
  • Improved horse shop preview camera. 
  • Improved customs preview camera.


Change Logs : 1.7.0

  • Replaced the old rope system with the new using two hand-to-head Rope lines.
  • Reworked horse follow into an automatic distance-based system with manual stay support.
  • Added horse lead mode with a single lead rope and separate lead behavior. Separated follow, lead, and call-horse movement logic so each can be tuned independently.
  • Added open editable client/server bridge files for framework, money, notify, callback, and inventory hooks while keeping the main code protected.
  • Added horse appearance/component handling on spawn with configurable reset, reapply, and model override support.
  • Improved horse dismount input so getting off the horse responds more reliably with a single key press.
  • Preview Update : https://youtu.be/l83YtnwU61s 

🌟Crash Sites🌟

Change Logs 1.1.0

- Fixed crash site prop falling underground.

- Fixed crash site prop duplication.

- Added more translation options.


Change Logs 1.2.0

  • Fixed crash props sometimes not despawning after the timer ends.
  • Improved cleanup for crash props, loot crates, blips, fire, and smoke.
  • Fixed crash props/crates falling under the map by resolving ground/collision before spawning.
  • Added support for per-crash crate spread overrides.
  • Prevented old despawn timers from removing newer crash sites.