Change Logs
🌟Base Building🌟
change logs: Update 2.0.0:
- V2 props included “free” with building resources.,
- A new preview system using color indicators to show valid prop placement based on position and other factors.,
- A custom event system for adding interactive events to props, such as clothing.,
- New permission configurations to require authorization for interactions like upgrading and stash,
- A simple electricity system with lights and solar panels.,
- Other fixes.,
- preview : watch
change logs: Update 2.1.0:
- Fixed small bugs and resolved an issue where ox stash was not registering to the database.
change logs: Update 2.2.0:
- Added a command to reload bases in case of duplication/interaction issues.
- Minor update to the ox_inventory stash system.
- Fixed interaction issues on props after upgrade and reduced spam wait time to 5 seconds.
**change logs: Update 2.3.0:**
- Translation configuration added.
- Added JPR inventory support.
- Fixed minor bugs and glitches.
change logs: Update 2.5.0:
- New loading bases UI
- New interaction UI
- New crafting table UI
- New stability system
- New raid system
- Repair system with UI + progress + material costs
- Health display in interaction UI
- Admin delete Bases command
- Optimized interaction checks
- Fixed ghost props
- Multiple bug fixes and performance improvements
- update [preview](https://youtu.be/-6Y96wu3VsY)
change logs: Update 2.6.0:
- Added a Rust‑style “building plan” flow with one item and a build selection UI
- Config options for use, keybind, item, and inventory handling.
- Added flexible cost mode that place by item or by materials from inventory.
- Reworked UI interaction and click handling.
- Crafting now supports multiple different ingredients.
- Fixed cases where items were removed but crafted item wasn’t granted.
- Damage rules per material (molotov affects wood only....).
- Added melee damage behavior and default fallbacks (eco raid....)
- Reworked stability propagation so upper floors collapse correctly.
- Fixed over‑collapse and floating structures in multi‑story builds.
- Auth check now used for CustomPropEvents like doors and stashes.
- Added Support for The New Extra BaseDefance resource.
- other small fixes.
🌟Advanced Zombies System🌟
change logs: Update 1.1.0:
- add Configuration to disable or enable blips for both redzones and safezones .
- add Configuration prevent zombies from climbing ladders.
- add Configuration for Maximum distance zombies will chase players.
change logs: Update 1.2.0:
- fixed zombies spawning is safe zone
bug. - fixed players cant focus on zombies when attacking them with melee weapons.
- add crouching and melee atack distance settings.
- add line of site to zombies , now they have see or hear or smell player to attack
- add slow reactions to zombies at first encounter with players
- new npc spawner with Friendly and unFriendly npcs
change logs: Update 1.2.5
- add settings for the
closestplayeras the target for the zombies. - add
DeleteDeadZombiessetting for removing dead zombies. - fixed Zombies attached to one player when attacking.
- Zombies now attack new players near them and change targets base on distance and noise made by the player.
- Now if player is over the height of 3 meters zombies will Wander in that zone instead of staying still at one place .
- if player hide in a high place like a house roof for long time zombies will forget player and Wander away.
change logs: Update 1.3.0:
New Bite Settings so Zombies will Attack even in animations Cooldown
new
Config.PlayerTalkingRangefor players using proximity chat" works Withpma-voicenew exports for Attracting zombies to player and spawning zombies near players
example:
exports["Sinor-AdvancedZombieSystem"]:TriggerZombieAttractionToEntity(playerPed,50) -- Attract zombies to player within 50m
exports["Sinor-AdvancedZombieSystem"]:TriggerZombieSpawn(GetEntityCoords(playerPed),30,5) -- Spawns 5 zombies within 30mchange logs: Update 1.3.5:
- added boss system (now you can add boss positions and respawn timer for them)
- fixed sync for npcs
- fixed normal zombies spawning in redzones
- add Global Zombies Health Configuration
- add Npcs respawn Time Configuration
change logs: Update1.4.2:
- Added an option to ignore players who are Fully Bledout.
- Introduced a feature for players to fall to the ground when surrounded by zombies.
- Implemented a new
Config.Printto display all resource files. - Added new Config for Distance Attacks.
- Introduced
Config.SpecialZombieswith the following types: - Runner Zombies
- Fire Zombies
- Gas Zombies
- Stronger Zombies
- Electric Zombies
- Prop Zombies
- All Special Zombies effects are now synchronized across players.
- Zombies are now spawned from the server side.
- Fixed all bugs related to NPC and boss zombie duplication.
change logs v 1.5.0:
- new zones system added to the script.
- now you can add zombies and npcs zones using polyzone resource.
change logs 1.5.1:
fixed zombies walking animation reset
fixed zombies range sound now sounds play as expected for all nearby zombies
change logs 1.6.0:
- Implemented ox_lib integration for safe zone entry/exit.
- Added option to allow/disable weapons in safe zones.
- Fixed melee weapon locking onto zombies.
- Fixed prop zombie duplication issue.
- Modified gas ped effect.
- Implemented animal spawner system.
change logs 1.7.0:
- Redzone and boss system removed.,
- Animals now remain after spawning.,
- Zombies visually damage vehicles (bumping and glass shattering).,
- Zombies can drag players from vehicles with animation (if enabled).,
- New nest system implemented.,
- removed NPC zones , fixed zombie zones using PolyZone.,
- Significant resource optimization.
change logs 1.7.5:
* Zombies now properly delete after death, with `Config.ZombiesCleanUp` controlling the cleanup delay.
* Headshots for zombies are now correctly enabled based on settings.
* Added new nest settings for effects and scale.
* Introduced poison zombies as a SpecialZombie variant.
change logs 1.8.0:
- Fixed bug where headshot configuration was not working.
- Added Config.ZombieStuckResetTimer to reset stuck zombies.
- Expanded safezone configuration to allow/disable weapons and blip customization with names for each zone.
- New Config distance targets for silenced weapons.
- New AI zombies choose to chase or **ignore** the player based on reachability.
- Fixed minor bugs.
- Improved overall performance.
change logs 1.8.2
- Expanded safe zone configuration with more options for better handling.
- Expanded zone configuration with more options, such as limiting zombies and specifying models per zone.
- Zombies no longer disengage immediately after player stops moving.
- Added a short delay before zombies ignore the player.
- Fixed minor zombie AI bugs.
change logs 2.0.0:
- added Native zombie sounds and Removed xsound / sounity
- Fixed Fire zombies synced better and no longer heal every tick
- Stronger zombies now keep custom HP and ignore insta-headshots
- added Screamer zombies that uses synced sound and animation and calls nearby zombies to the area
- Special effects now clear properly on zombie death
- Separated normal zombie spawns from special zombie chance spawns
- Added night option for special-only zombie spawning
- Added full red-zone system
- Reworked animal spawning and syncing
- some Animals now flee zombies and other attack zombies
- Reworked NPC spawner system and Improved syncing and respawn flow
- Npcs now react to zombie and some fight and other flee
- Better walk handling and zombie movement consistency
- Optimized zombie and specialzombie scans
change logs 2.1.0:
- Fixed animals and NPCs despawning after death.
- Fixed instances of zombies ignoring nearby players.
- Better multi-targeting for zombies
- Fixed 3D sound issues for some users.
🌟Death Drop🌟
chenge logs 1.1.0 :
- fixed bug where items dont show in bags.
- backpacks support from other resources (only
keepbagsresource tasted ).
chenge logs 1.2.0:
- the script now support ox_inventory and qb-inventory.
- the script now supprot ox_lib and qb-menu.
- the script now support ox_target and qb-target.
- add config.discordhook for logs on player death location and items removed and bags that are claimed by players.
chenge logs 1.2.5:
- added
Config.RestrictZonesAreas where all players can loot when "Config.OnlyOwner = true" - changed
Config.OwnerZonesonly the owner can loot this areas when "Config.OnlyOwner = false"
chenge logs 1.3.0:
- Incorporated all QB updates into the ESX resource.
- Added player weight check for ox_inventory for both ESX and QBCore frameworks.
chenge logs 1.4.0:
- Added support for sinor-menu.,
- New blip indicates player death location, persisting for the duration of the bag.,
- Players cannot interact with the bag while dead.,
- Fixed minor bugs.
chenge logs 1.5.0:
added Configurable pickup bag options.
new Animations Config for pickup , drop and search
new Progress bar Config for pickup , drop and search
added Blacklisted Items Config so Items will not be added to the bag on death
new translate Config
fixed other small bugs
Preview : https://youtu.be/xH9aZCsFD1Y
🌟LootAreas🌟
chenge logs 1.2.0 :
- Added
progressbar when searching containers withConfig.ProgressTime., - Player cannot move/attack
duringsearching., - All text moved to
Config.Translations(multilingual ready)., - remove kneeling animation for looting with
Improvedone with no bugs., - Improved Target System with
uniqueprop IDs., - Fixed inventory
duplicationbugs.
chenge logs 1.3.0 :
- Added new random item generation.,
- Expanded translation options.,
- The menu now displays the number of items the player will receive.
chenge logs 1.3.5 :
- the script now support sinor menu
chenge logs 1.4.0 :
- Removed config inventory system; it now works with all inventories compatible with your framework.
- Added animation configuration options for customization.
- Fixed duplicate notifications for looted props.
🌟LootPeds🌟
chenge logs 1.2.0 :
- the script Now support ox Scripts for qbcore
- sync all items that peds Gives
- add one by one item loot "players now can loot what they want only from the dead ped"
- add new catigory
specialfor ur special peds - you can watch the update here watch me
chenge logs 1.3.0 :
- Added
progresswith animations when looting peds., - Configurable duration via
Config.ProgressTime., - Player movement/combat restricted during
looting., - All UI text moved to
Config.TranslationsSupports multilingual setups., - change
animto Standardized looting animation with no bugs., - Improvements in
TargetInteraction andMenuSystem., - Fixed edge cases where entities could be looted
multipletimes.
chenge logs 1.4.0 :
- Implemented random item generation.,
- Expanded translation options.,
- Added a new configuration for server owners to customize the server.,
- The menu now displays the item quantity a player will receive.
chenge logs 1.4.5 :
- the script now support sinor menu
- Removed config inventory system; it now works with all inventories compatible with your framework.
- Added animation configuration options for customization.
chenge logs 1.5.0 :
- Removed config inventory system; it now works with all inventories compatible with your framework.
- Added animation configuration options for customization.
🌟SurvivalHud🌟
chenge logs 1.1.0 :
- Introduced new exports for use in your resources or framework.
- Exports:
exports["sinor-SurvivalHud"]:ReduceHeat(100, 10) -- Reduces heat by 100 for 10 seconds
exports["sinor-SurvivalHud"]:ReduceCold(70, 15) -- Reduces cold by 70 for 15 seconds
exports["sinor-SurvivalHud"]:ReduceWet(50, 20) -- Reduces wet by 50 for 20 seconds
🌟 In Game Music🌟
chenge logs 1.1.0 :
- Resolved issue with music playing out of order When set in config settings.
- Addressed prints appearing even with config set to false.
🌟 Vehicle Craft🌟
chenge logs 1.1.0 :
- Fixed missing SQL fields "mods" and "hash."
- Added configuration option "Config.QBgarege" for QBCore.
- Coordinates and spawn coordinates now use vec4 instead of vec3 + heading.
chenge logs 1.2.0 :
- Added translation configuration for resource labels and notifications.
chenge logs 1.3.0 :
- Corrected item names displaying instead of labels.,
- Corrected menu translation issues.
change Logs 1.5.0:
- Added NUI for parts crafting and vehicle crafting .
- UI now uses images for parts and vehicles.
- Added key system for giving keys on craft.
- preview the update in YouTube
chenge logs 1.6.1 :
- Added support for more key resources.
- Fixed issue where ESX item names were displayed instead of labels.
- Fixed issue with plate format in ESX.
🌟 Camper Housing🌟
chenge logs 1.1.0 :
- removed "qb-interior" dependency now theres no need for it.
- the resource now support new qb-inventory.
chenge logs 1.2.0
- Added ESX support.
- Implemented ox_target and ox_inventory support for both ESX and QBCore.
chenge logs 1.2.5
- Added `translation` configuration for notifications and labels.
chenge logs 1.3.0
- Minor bug fixes,
- Added translation options
🌟Recycler🌟
chenge logs 2.0.0
- Added ESX support.
- Implemented ox_target and ox_inventory support for both ESX and QBCore.
chenge logs 2.1.0
- Added
Config.Translationfor target and progress bar text.
🌟Apocalyptic Effects🌟
chenge logs 1.1.0
- Added earthquake command.,
- Added sandstorm start/stop command.,
- Fixed earthquake synchronization issue across all players.
🌟Gather🌟
chenge logs 1.1.0
- Added translation configuration for notifications.
🌟Radiation Zones🌟
Change Logs : 1.2.0
- Added sound effect for entering zone with no mask.,
- Added mask props and wear/remove animation.,
- Added Config.Translate for notifications.,
- added new exports.,
- Fixed minor bugs.
🌟Horse Rididng🌟
Change Logs : 1.1.0
The script now uses ‘real’ and ‘fake’ systems.
Real systems use actual horse movement.
Perfect synchronization and low resource monitoring.
The Fake system is the same as the old.
Fixed horse keeps running after player dismounts.
Improved and fixed other problems.
update Preview
Change Logs : 1.2.0
Expanded translation options.
Added new Preview Horses with 3D names if Enabled.
Added options to pay with cash or bank.
Garage system Fixed.
Fixed minor bugs and glitches.
Change Logs : 1.3.0
- Fixed issue where cash was not working for buying customs.
- Fixed bug where players could get stuck in an animation when sending a horse to the stable.
- Added free camel ped with the update.
- Fixed other minor bugs.
Change Logs : 1.5.0
- Migrated UI from ox_lib to UI.
- Redesigned buy menu and restyled call UI.
- Integrated customs UI.
- Added NUI callback for retrieving horses from the garage.
- Implemented target option changes and custom prop rotation support.
- Fixed keybind issue "H key now opens call menu".
- Enabled stable/garage blip customization.
- preview the update https://youtu.be/b-fxR0tBk_c
Change Logs : 1.6.0
- Removed the old fake horse system and cleaned the resource to use only the real riding system.
- Added stamina support to the real riding system.
- Improved horse driving/handling.
- Added native custom horse audio for addon horse models.
- Added running breath sound playback.
- Added snort sounds on exhaustion and horse death.
- Added unridden ambient idle horse animations.
- Improved horse rider animations.
- Added horse anti-scare behavior with config toggle.
- Improved horse shop preview camera.
- Improved customs preview camera.
Change Logs : 1.7.0
- Replaced the old rope system with the new using two hand-to-head Rope lines.
- Reworked horse follow into an automatic distance-based system with manual stay support.
- Added horse lead mode with a single lead rope and separate lead behavior. Separated follow, lead, and call-horse movement logic so each can be tuned independently.
- Added open editable client/server bridge files for framework, money, notify, callback, and inventory hooks while keeping the main code protected.
- Added horse appearance/component handling on spawn with configurable reset, reapply, and model override support.
- Improved horse dismount input so getting off the horse responds more reliably with a single key press.
- Preview Update : https://youtu.be/l83YtnwU61s
🌟Crash Sites🌟
Change Logs 1.1.0
- Fixed crash site prop falling underground.
- Fixed crash site prop duplication.
- Added more translation options.
Change Logs 1.2.0
- Fixed crash props sometimes not despawning after the timer ends.
- Improved cleanup for crash props, loot crates, blips, fire, and smoke.
- Fixed crash props/crates falling under the map by resolving ground/collision before spawning.
- Added support for per-crash crate spread overrides.
- Prevented old despawn timers from removing newer crash sites.